Missile Launcher


"We don't like birds and fairies; we kill anything that flies! And we look cool too, have you seen our massive missile equipment?"
  — in-game description 


  • The Missile Launcher is vulnerable to ground units as it can only attack only air units.
  • The Missile Launchers shoots 2 missiles at once.
  • It's missiles similar to that of a ColossusBazooka and the S-Trikes.
  • It has homing missiles, so it has a lock-on ability for falcons
  • For best results, it is more reliable to put this turret near a Mortar or Cannon Blast so it can be protected from infantry and tanks.
  • Using a Sniper Tower next to a missile launcher isn't one of the preferred positions.
  • You are only allowed to purchase two Missile Launchers per planet.
  • Some people are too afraid to send flying units because of this tower, making it to destroy first or use support and send some flying units.
  • it will not destroy a large squad of Falcons working alone but will seriously damage them, making them vulnerable to Lasers and Snipers
  • A high-level Zeppelin can destroy them with no difficulties, provided it has a close access without other buildings distracting the zeppelin. The zeppelin should always be placed on the bottom of the building preferably on the left side for quickest access.
  • A level 6 missile launcher can level down almost 20 levels 1 Falcon making it the most powerful turret against Falcons or Zeppelins
  • Very useful at levels where enemies use falcons; yet the turret loses importance when the enemy starts producing Colossus, however when the Zeppelin comes into play this is a ready turret for your planet
  • If your Missile Launcher has to protect building do not wait that it has a reach superior of your building because Aircraft have a bad reach and puts itself practically on the building thus your Missile Launcher can take advantage of it.



To see detailed info on how to unlock each level and the total amount of buildings
per Base level visit: Building Level Unlocks at Star Base's Page.

Icon time
Icon costs
Icon health
Icon damage
Icon damage type
Icon fire rate
Icon unit target
Icon range
If destroyed
1 5h Coins 153,500
Minerals -
15,000 160 Area Blast 1/s Air Units 26x26 Experience 440 Experience 40
2 1d Coins 635,500
Minerals 492,900
22,000 200 Area Blast 1/s Air Units 26x26 Experience 2,272 Experience 207
3 2d Coins 1,906,500
Minerals 697,500
30,000 240 Area Blast 1/s Air Units 28x28 Experience 5,935 Experience 553
4 4d Coins 3,394,500
Minerals 1,162,500
33,000 280 Area Blast 1/s Air Units 30x30 Experience 10,590 Experience 977
5 6d Coins 7,595,000
Minerals 1,860,000
36,000 320 Area Blast 1/s Air Units 32x32 Experience 22,445 Experience 2,121
6 8d Coins 9,300,000
Minerals 3,720,000
40,000 420 Area Blast 1/s Air Units 34x34 Experience 28,859 Experience 2,721
Note: Missile Launcher Level 6 requires 1 SphereGift Sphere to be able to upgrade. (Click the icon to get more info)


See Also

 v  d  e    Related Categories & Pages
Cannon BlastSniper TowerLaser TowerMortarMissile LauncherFreeze turret
Friends BunkerBunker 3Walls GroupTraps Group

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