The Colonies are a series of themed bases that allows the player to split their progress and resources.
Colonies provides the player a way to gain resources, grow their army and can expand the player's presence through different Planetary Systems, which can decrease the cost of further attacks to faraway players' colonies. To colonize other planets, the player must have an Observatory in their main colony.
There are eight types of colonies in the game which two types are special since they exist due to the player's existence in the game: the player's main colony and Firebit's and Sparragon's colonies. The other six colonies are mostly called by their colors: red, blue, green, white, violet and yellow, each of these types being in their equally-colored planetary systems. Color colonies also contains exclusive types of plants and minerals.
The player is able to move their planet to a new place at the cost of 10 Galaxy Chips. Ahe best way to colonize planets that are far away is to use chips. First, the player must colonize a planet in the same system as their main colony is located (or close to it), and then they have to move it using chips.
|To see detailed info on the max number of colonies you can have, and how to unlock each one, visit: Observatory Page.|
- Colonies conquering costs depend on the distance of such a colony from the main planet. The formula is the next:
- Distance is not counted by the Pythagorean theorem, subtract X coordinates to get number A, and subtract Y coordinates to get number B. For cost formula, use whichever number A or B is higher as distance.
- To know the costs of colonizing a planet, multiply distance of that empty planet by 66,000.
- Colony price is not affected by the number of colonies already owned, it varies only by the distance of the intended colony.
- It's possible that the unused colony background would have been used in Reptice's colony, but was replaced with a white colony background instead.
- After some time of inactivity, the player's colonies will be automatically moved. They will be randomly scattered hundreds of systems away from where they originally were, but that doesn't necessarily mean they will be far away from each other.
|Start date||Inactivity time|
|1d to 14d||7d|
|14d to 30d||14d|
|30d to 90d||21d|
|90d or more||30d|
|Example: If the player started playing 3 months ago, they need to log out of the game for, at least, 30 days.|
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